Social media is drowning in misinformation and ideological war that many don’t even know we are fighting, even as they wade into ideological battle after ideological battle. Groups manipulate and subvert systems on social media to amplify their ideas, giving them a credibility they haven’t earned and don’t actually represent the will of the people. Death threats are common. Say the wrong thing, or say the right thing and the wrong person sees it and suddenly you are the target what can only be described as terrorist attack to silence you.
After months of toxicity, complacence and what amounts to the implementation of “there are good people on both sides,” I quit Twitter. While there was a straw that broke the camel’s back, it’s something thats been building since about 2014. Twitter has been a corrupt, hateful, toxic place that generates Jack Dorsey money, and destroys our national dialog — not because of the format of Twitter, but the greed of the company.
On July 5, 2018, Jessica Price, narrative designer for Guild Wars 2 developer ArenaNet was fired over a conversation she had on Twitter. The resulting fallout from that discussion, the Reddit Mob, and everything that’s come since has been a battleground for the discussion of women, sexism, and gaming.
Recently I was watching Season 2 of Queer Eye on Netflix, and it hit me with all the feels, and made me reflect on my own experiences with the Church. The episode, titled “God Bless Gay” follows the Fab 5 as remake Miss Tammy, a woman who’s given her whole life to her community and her Church. At the end of the episode, Miss Tammy launches into a sermon about love and acceptance and all the guys were sobbing, and I lost it. She is absolutely the best that Christianity has to offer.
Monday, I took my normal jaunt over to MassivelyOverpowered in the morning and picked up The Daily Grind, which is a daily a prompt about something in the news or video games or just something that came up in discussion elsewhere on the website. Monday’s prompt was about whether games, MMOs in specific, need story.
Blizzard recently made a bit of an embarrassing mistake– Mei, a curvaceous Overwatch character was significantly skinnier in her new skins than she had been in previous iterations. Blizzard has already come out and said that that it was a bug and unintended and would be fixed in an upcoming patch. But of course that hasn’t stopped people from both sides of the proverbial fence from jumping up and down from how could Blizzard do this, to Blizzard is caving to the special snowflakes.
“What I mean is… maybe it’s only us…” – Lord of the Flies
Normally I’m a really talkative guy. Today, I’m quiet. I’m out of things to say.
50 people dead for … no reason. Of course, the blame started immediately, along with the equally useful promises of prayers and “standing with Orlando” (really, what the hell does that even mean?). The politicizing was instantaneous and vicious from both sides.
Rationally speaking, it’s only a small percentage of all Muslims worldwide are extremist. Yet they get the most attention, they are the ones entering an international dialogue. Rationally speaking, if people were healthy and well-adjusted, gun control wouldn’t matter. The crux of the issue is that if we, as people, knew ourselves we could come to grips with the fact that it’s not Islam or about guns – it’s now and has always been all about us.
MMOs have gone through many changes over the years, both good and bad. But there’s been at least one change that I think has left us worse than we were before–DPS. DPS (Damage-per-second for the uninitiated) has become the bane of the MMO genre. We have become so obsessed with this one concept that it has changed the way MMOs are designed, consumed, and critiqued–and not to our benefit. Now before you start foaming at the mouth – hear me out and let me explain myself. Let’s look at beginning years, hopefully without the rose-colored glasses this time.