What Happened to WoW?

DPS logo

Easy – Obsession with numbers happened to WoW.

I wrote a few years ago about the DPS Meters, Theorycrafting and what I thought their impact was on MMOs. I think it’s more true today than it was then. This isn’t to say that WoW doesn’t have a myriad of other problems because it does but I think this is a foundational issue with WoW. But I can’t help but think that Blizzard’s momentum of bad decisions might have actually started to overcome the community inertia that kept the game on top.

Continue reading “What Happened to WoW?”

The Promise of MMOs

Warner Bros. Pictures

One grain of sand. That is all that remains of my once vast empire.

The Child-like Empress, The Neverending Story

One of my all-time favorite movies is The Neverending Story. The Nothing is one of the scariest villains ever. It was unknowable, utterly alien in its motives–like despair incarnate, the void. Towards the end of the movie, the Nothing had consumed nearly everything and all that was left was a single grain of sand.

Continue reading “The Promise of MMOs”

Proposed PA legislation attempts to put ‘Sin tax’ on Video Games

By Alex E. Proimos - https://www.flickr.com/photos/proimos/4199675334/, CC BY 2.0, https://commons.wikimedia.org/w/index.php?curid=22535544

Today in “legislators are comically out of touch with how the world woks”, State Legislators in Pennsylvania put forth a bill that would add a 10% tax to any video game that receives a M for Mature or AO – Adult only rating from the ESRB (Entertainment Software Rating Board). The state would then take that money and put into the “Digital Protection for School Safety account”…because you know, protect the children. Unfortunately, text doesn’t let me express just how big my eye-roll at reading this was.

Continue reading “Proposed PA legislation attempts to put ‘Sin tax’ on Video Games”

Video Games as Slot Machines

Slot machines in a casino

I stumbled across this podcast the other day, TrailBlazers, while I was doing research about a related topic. The episode, titled Jackpot, that popped up first for me was about gambling, in particular slot machine.  I’ve actually written a fair amount about gambling in my series on lock-boxes so I was really interested in this particular episode and it didn’t disappoint. I highly recommend you give it a listen — I’ll cite a few quotes here, but the full piece is worth a listen.

Continue reading “Video Games as Slot Machines”

What’s Next – The Lock-box Debate – Part 4

Poker Chips

It’s been a very bad week for EA. If I had to pick a company whose greed was going to come back and dropkick them in the head — it would have been EA. That faith in EA’s greed and ineptitude was well placed. Last week, EA’s ham-handed attempt to turn millions of gamers into foaming gambling addicts whilst planning their own Scrooge McDuck-style tower full of gold backfired as gamers finally freaked out because EA pushed the buck too far with Star Wars Battlefront II and lock-boxes.

Continue reading “What’s Next – The Lock-box Debate – Part 4”

Bringing it Home – The Lock-box Debate part 3

Now I’ve looked the what of lock-boxes and the potential increases in profit, whether lock-boxes are gambling or not, and finally what makes lock-boxes in games different? For all the parallels we can draw between gambling and lock-boxes today, they are still different and those differences shouldn’t be glazed over–they are definitely important.

Continue reading “Bringing it Home – The Lock-box Debate part 3”

Is it Gambling? The Lock-box Debate – Part 2

Poker Chips

We’ve established what lock-boxes are and how they are used in games. Next, I want to tackle fiercely debated topic in lock-boxes: Are lock-boxes gambling? After several hours of research through lots of court opinions, the answer is a resounding not yet. I spent an afternoon reading to understand the leg whats and whys of lock-boxes and gambling in virtual worlds.

Continue reading “Is it Gambling? The Lock-box Debate – Part 2”

What is a lock-box? The Lock-Box Debate, Part 1

Because why not beat a dybbuk that just won’t die? 

For a hot minute back when I was in 7th grade, I got really into Magic: The Gathering. A group of us used to play during a study hall (we were definitely the cool kids). I loved the artwork and the premise of the game and it was generally fun. But I began to realize something–my friend who would bring a 10-gallon garbage of cards to school on our battle-days seemed to always win.

Continue reading “What is a lock-box? The Lock-Box Debate, Part 1”