I swore up and down that I wouldn’t support Daybreak anymore after the EverQuest Next cancellation. Last week, I caved and re-subbed to play EverQuest 2 on the progression server. The core game is fun and offers features you can reliably find anywhere else. While my druthers quiver in rejection, having fun is all that matters when it comes to gaming.
As part of the 20th Anniversary of Pokemon, Nintendo has re-released the original games – Pokemon Blue, Pokemon Red, and Pokemon Yellow on the 3DS eShop. I’m a huge Pokemon fan, so I was pretty geeked out, but a little worried about how the game would play after all the quality-of-life improvements from subsequent generations. While I agonized over which version to purchase, I eventually succumbed to nostalgia and picked up Pokemon Blue, the version my middle schooler self played. I have to say, I’m surprised at how well the game has held up over the years.
This past Friday, we got some news that rocked many the genre–DayBreak Games cancelled what was supposed to be their flagship game, EverQuest Next. This move, coupled with several other high profile cancellations shows the genre is moving away from the box-office buster style of MMO development. As the behemoths of the genre lumber on, smaller independent developers who have more tolerance for risk will fill the gaps left behind.
Russel Shanks of DayBreak Games took the interwebs today to announce the company’s cancellation of it’s flagship game, EverQuest Next. EverQuest Next was to be the continuation of the EverQuest franchise, which ushered MMOs through their infancy into the genre that it is today. Early journalist review said it was like nothing in the genre, with an interactivity and responsiveness in world AI that didn’t exist anywhere else. The news comes as a blow to MMO gamers, and raises larger questions about what the future of DayBreak Games is, if any at all. Continue reading “DayBreak Games Cancels Flagship game EverQuest Next”
When it comes to ‘balance’ in a game, everyone is an arm-chair developer. Reading forums, you’d think that creating class balance was the easiest thing in the world, and it would be so obvious when class balance is off. That rogue who can stock lock you for 4.5 seconds once every 10 minutes is clearly overpowered! Healers shouldn’t be able to heal themselves in PvP because it’s unbalanced and they can’t be killed. There are a thousand examples that anyone with keyboard and a tenuous grasp on the English language will give you, often whether you want them or not.
MMOs have gone through many changes over the years, both good and bad. But there’s been at least one change that I think has left us worse than we were before–DPS. DPS (Damage-per-second for the uninitiated) has become the bane of the MMO genre. We have become so obsessed with this one concept that it has changed the way MMOs are designed, consumed, and critiqued–and not to our benefit. Now before you start foaming at the mouth – hear me out and let me explain myself. Let’s look at beginning years, hopefully without the rose-colored glasses this time.
The New Xbox One is announced, and it seems to do the same old, same old.
So the Xbox Reveal just finished, and the Xbox 720 is actually named Xbox One (which won’t at all get confusing with the original Xbox … nope, zero chance of confusion there). I wanted to get down some of my initial impressions while they were still fresh.