Game Studies Books

A brief homage to my academic work in Games Studies – a book list of books that I’ve read or can recommend on good faith.

Game Studies Book List

  1. Extra Lives – Tom Bissell
  2. Gamer Theory – McKenzie Wark
  3. Persuasive Games – Ian Bogost
  4. Unit Operations – Ian Bogost
  5. Synthetic Worlds – Edward Castronova
  6. Exodus to the Virtual World – Edward Castronova
  7. Reality is Broken – Jane McGonigal
  8. Convergence Culture – Henry Jenkins
  9. Fans, Bloggers, and Gamers – Henry Jenkins
  10. Communities of Play – Celia Pearce
  11. Play Between Worlds – T.L. Taylor
  12. My Life as a Night Elf Priest – Bonnie Nardi
  13. World of Warcraft and Philosophy – Luke Cuddy, ed.
  14. Gaming: Essays On Algorithmic Culture by Alexander R. Galloway
  15. Second Person: Role-Playing and Story in Games and Playable Media by Pat Harrigan
  16. Computer Games: Text, Narrative and Play by Diane Carr, David Buckingham, Andrew Burn, and Gareth Schott
  17. Handbook of Computer Game Studies by Joost Raessens (Editor), Jeffrey Goldstein (Editor)
  18. Half-Real: Video Games between Real Rules and Fictional Worlds by Jesper Juul
  19. Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution by Heather Chaplin and Aaron Ruby
  20. From Sun Tzu to Xbox: War and Video Games by Ed Halter
  21. The Players’ Realm: Studies on the Culture of Video Games and Gaming by J. Patrick Williams (Editor), Jonas Heide Smith (Editor)
  22. Tomb Raiders and Space Invaders: Videogame Forms and Contexts by Geoff King and Tanya Krzywinska
  23. Games of Empire: Global Capitalism and Video Games by Nick Dyer-Witheford
  24. An Introduction to Game Studies by Frans Mayra
  25. Gender and Sexuality in Online Game Cultures: Passionate Play by Jenny Sundén and Malin Sveningsson
  26. Finite and Infinite Games by James Carse

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