A brief homage to my academic work in Games Studies – a book list of books that I’ve read or can recommend on good faith.
Game Studies Book List
- Extra Lives – Tom Bissell
- Gamer Theory – McKenzie Wark
- Persuasive Games – Ian Bogost
- Unit Operations – Ian Bogost
- Synthetic Worlds – Edward Castronova
- Exodus to the Virtual World – Edward Castronova
- Reality is Broken – Jane McGonigal
- Convergence Culture – Henry Jenkins
- Fans, Bloggers, and Gamers – Henry Jenkins
- Communities of Play – Celia Pearce
- Play Between Worlds – T.L. Taylor
- My Life as a Night Elf Priest – Bonnie Nardi
- World of Warcraft and Philosophy – Luke Cuddy, ed.
- Gaming: Essays On Algorithmic Culture by Alexander R. Galloway
- Second Person: Role-Playing and Story in Games and Playable Media by Pat Harrigan
- Computer Games: Text, Narrative and Play by Diane Carr, David Buckingham, Andrew Burn, and Gareth Schott
- Handbook of Computer Game Studies by Joost Raessens (Editor), Jeffrey Goldstein (Editor)
- Half-Real: Video Games between Real Rules and Fictional Worlds by Jesper Juul
- Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution by Heather Chaplin and Aaron Ruby
- From Sun Tzu to Xbox: War and Video Games by Ed Halter
- The Players’ Realm: Studies on the Culture of Video Games and Gaming by J. Patrick Williams (Editor), Jonas Heide Smith (Editor)
- Tomb Raiders and Space Invaders: Videogame Forms and Contexts by Geoff King and Tanya Krzywinska
- Games of Empire: Global Capitalism and Video Games by Nick Dyer-Witheford
- An Introduction to Game Studies by Frans Mayra
- Gender and Sexuality in Online Game Cultures: Passionate Play by Jenny Sundén and Malin Sveningsson
- Finite and Infinite Games by James Carse