The annual GLS Conference (Games, Learning, and Society conference) started this week (sorry, I’m a little slow on the uptake here). This is the 6th year of the conference, and it’s held in Madison, Wisconsin.
You can check out the Conference page here. There’s a comprehensive breakdown of each days sessions and events here.
The GLS site is here: http://www.gameslearningsociety.org/. It features academia (hey, we like that, right?), some activism – overall it’s a great organization.
When Aussie gamers aren’t fighting for their own ability to play R18+ games, looks like they are getting their serious-gaming groove on. They define serious gaming as using gaming technology for not entirely entertainment purposes. Some examples sited in the article are medical, training, and military applications (though I’m a bit wary of that last one … couSKYNETgh )
It’s a quick read that cites some of the ways companies are utilizing ‘Serious Games’. Hit the jump and check out the original article on ITnews.au
via ‘Serious Games’ for the Aussie Industry