One grain of sand. That is all that remains of my once vast empire.
The Child-like Empress, The Neverending Story
One of my all-time favorite movies is The Neverending Story. The Nothing is one of the scariest villains ever. It was unknowable, utterly alien in its motives–like despair incarnate, the void. Towards the end of the movie, the Nothing had consumed nearly everything and all that was left was a single grain of sand.
Update 4/1/2013: So, it sounds like I might not have correctly conveyed me intent with this second half of the piece. I’ll write a follow up that will hopefully clarify my thoughts, and make me look like less an elitist bastard.
This is Part 2 of a 2 Part series on Accessibility in MMOs – read Part One here.
What WoW attempted to do to offset the accessibility swathe was to create different tiers of difficulty for gamers corresponding to how much effort they put into the game. For the top tier there was Hard mode raiding, middle tier was regular raiding, middle lower tier was heroic dungeons (generally speaking, of course). But this tiered approach misses the mark in that it still assumes the lowest common denominator. You have to turn on the heroics in the dungeons, or the hard modes in the raids. The core game play is still geared towards the player wants the lowest common denominator. You have to essentially *ask* for things to be harder. Continue reading “Accessibility in MMOs – Part 2”→
This is the first part of a two part series on Accessibility in MMOs, using World of Warcraft as the critical piece. The second half of this piece will be published next week.
I stumbled across this video from Preach about the evolution of World of Warcraft, and more importantly the concept of the Journey in MMOs. Preach makes some valid points about the direction of WoW and accessibility in his video, and I don’t want to rehash them–you can just watch it, and I think you should. So I’ll let you do that.
OK – I’m sure you heard a little bit of whining in there about accessibility and the evils therein. I think preach oversimplifies the situation in WoW’s case because he doesn’t mention things like Deadly Boss Mods, QuestHelper, Carbonite as mods that make the game VASTLY easier than what it was before. Last I checked, things like DBM and Omen and similar addons were required to raid. Add in the fact that most of their betas are open, encounters well documented, and boss’s challenged hundreds if not thousands of times before the actual content even hits live servers and most players just have a cookie cutter model of following instructions. Sites WoWhead, WowWiki, and Thottbot show every aspect of the game down to the most minute detail and are only a google search away. Is it really any wonder, even apart from increased accessibility, the players complain of the game “dumbing down” or too easy? Continue reading “Accessibility in MMOs – Part 1”→