Update 4/1/2013: So, it sounds like I might not have correctly conveyed me intent with this second half of the piece. I’ll write a follow up that will hopefully clarify my thoughts, and make me look like less an elitist bastard.
This is Part 2 of a 2 Part series on Accessibility in MMOs – read Part One here.
What WoW attempted to do to offset the accessibility swathe was to create different tiers of difficulty for gamers corresponding to how much effort they put into the game. For the top tier there was Hard mode raiding, middle tier was regular raiding, middle lower tier was heroic dungeons (generally speaking, of course). But this tiered approach misses the mark in that it still assumes the lowest common denominator. You have to turn on the heroics in the dungeons, or the hard modes in the raids. The core game play is still geared towards the player wants the lowest common denominator. You have to essentially *ask* for things to be harder. Continue reading “Accessibility in MMOs – Part 2”